

There is no unityLibrary folder but a unityExport folder Then build again and you should see the unityLibrary folder in your unity project.

Var options = BuildOptions.AllowDebugging ĮditorUserBuildSettings.exportAsGoogleAndroidProject = true Var options = BuildOptions.AcceptExternalModificationsToPlayer Open the Assets>FlutterUnityIntegration>Editor>Build.cs script and make these changes // in DoBuildIOS() (or BuildIOS()) -> for iOS The build target does not support build appending (Unity 2019.4) After the export is done, there will be a unityLibrary directory in your flutter project under the android folder. With the FlutterUnityIntergration.unitypackage package imported, click Flutter>Export Android to export Unity as a library (might take a while). If the import was successful, you should now see a 'Flutter' menu on the top bar.


Import the FlutterUnityIntergration.unitypackage file (you can find it in the repo under the scripts folder) into Unity (double click on the file which will open unity, or in unity do Assets>Import Package>Custom Package and then select the package). Import the FlutterUnityIntegration package into Unity
